My name is Dmitry A. Kukuruznyak. I am a scientist developing the physics of life. I devise conceptual, mathematical and physical models of living matter. I develop artificial lifelike materials that work like biological neural networks. I make lifelike brains for autonomous weapons and autonomous means of production.
I am not a biologist. I do not describe life in its full complexity. I concentrate on the ability of the living organism to carry out independent actions. I want to make a synthetic animate creature with a self-governing behavior.
I am currently the Director of Research and Development at the Animate Condensed Matter Company, where I develop non-biological materials that reproduce the function of biological neural networks. The goal of the company is to create an artificial brain that would process information like real biological brains. This particular type of Artificial Intelligent Agents is expected to become The Next Big Thing after computer-simulated AI and Quantum Computers.
Before joining the company, I was a research scientist at the Max-Planck Institute for Intelligent Systems (Germany), Max-Planck Institute for Solid State Research (Germany), and National Institute for Materials Science (Japan).
I hold an undergraduate degree in Physics from St. Petersburg State University (Russia), a Master’s degree in Physics from the University of Miami (USA), and a PhD degree in Materials Science and Engineering from the University of Washington (Seattle, USA).
My main activity: Lifelike brains for autonomous weapons
More information on this topic can be found in this link:
“Artificial Intelligence May Soon Come to Life” Innovation and Tech Today, June 2023
My other projects: AI farms in VR
I want to combine two of the most advanced technologies — artificial intelligence and virtual reality — into a single industry. I am convinced that together they can produce new high-value products and make billions of dollars of profit.
It is becoming clear that advanced forms of artificial intelligence will involve physical AI Agents. Our findings suggest that they will not be deliberately designed, because it would require excessive computational resources. More likely, they will be developed through evolution and selective breeding. This approach is currently used to produce genetically modified organisms. Only, the selection will be performed in virtual reality, because untested lifelike agents can be a danger to us in the real world. It means that people will breed and test artificial intelligence agents in specialized VR farms before allowing them into the real world. The situation will be the opposite of “The Matrix”: In actual AI farms, humans will play the role of Agents Smiths.
I predict that in the future, the AI farming in VR may turn into a global business involving a significant part of the world’s population. It will produce new products that add substantial value to the real economy.
At present, this new perspective may help metaverse developers and investors. There are serious concerns that contemporary metaverses will not be popular enough to become a viable business. The transformation of the metaverse from a poor-quality recreational facility for people into the breeding farm for AI agents can turn the metaverse into a profitable business. This can produce new profit expectations and expand the base of stakeholders.
More information on this topic can be found in these links: